Beer Drinking Scenarios

Here we list the choices for the scenario we will analyze. The order and number of choices will influence the outcomes.

100 Bottles of Beer -10 Take a Few Down

We can look to a tried and true simulation of how the value of variables may change over time in those experiences which will never scale to an established product category. At the same time: selling beer to kids is not a service we provide. My dealer would say don't bother me unless you're buyin.

An artist would say: an experience which can never be an established product category, the value is not dollar value (and hence transferable and instrumental) but rather, what is from the point of view of the market, no value (a free beer) -- a non-generalizable contract between the system and its environment that evades regulation - economic or ideologic - but not mechanical interpretation.

N=n-1

FOLD Chosen Beer Drinking Strategies SLIDE Take a Few Down

We'll adjust two parameters, the initial number of beers and the preferred consumption rate with these defaults.

FOLD Chosen Beer Drinking Strategies WATCH Bottles of Beer SLIDE Bottles of Beer

We'll reference About Reduce Plugin to adjust the initial supply of beer. We then watch the supply dwindle as the scenario progresses.

Analysis

Some drinking strategies look to others to pace consumption. We adjust that guidance and watch the choices made for each.

Notes

We take a few bottles of beer from the wall and leave the remainder for following drinkers.

It makes sense to speak of a user story as being untranslatable or unmanageable, for a big question about value is to never need updating: